Aug 22, 2006, 11:01 PM // 23:01
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#1
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Ascalonian Squire
Join Date: Aug 2006
Guild: HF
Profession: R/Mo
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Assa Interrupt Build (PVE) ?
So, what I'm looking for is the perfect PVE interrupt build for A/x.
Or, pretty much the most useful assassin build for missions in canthan..
Damage isn't everything
Anyway, I want to be useful in groups, dont want people to think assassins are in the way, just a bother to bring along during missions!
Please help me out! (atm im at Boreas Seabed with my first assa, things begins to get advanced now^^)
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Aug 22, 2006, 11:29 PM // 23:29
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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I know all about getting in groups for mission, the last mission before you fight shiro is the hardest to get in a group.
I think it's not the build that is importent in pve is just how you play, when to attack and when to run away(when 1 or more start to attack you is time to get out fast and let them focus on tanks then strike again) this is how i keep my assasin alive and finish missions with pugs.
for skills:
Temple Strike (elite)
Entangling Asp (i like this 1 if you just could hit the target once and it runs away you can still get to it by casting the spell and it poisons and intrupts the action by knock down, what more do you want )
Don't take to much intrupts, dmg is much better and you must most of the time get close enough to intrupt as an assasin, so keep enough skills for dmg, healin and defense, the less healing you need the happyer the monks are
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Aug 23, 2006, 05:18 AM // 05:18
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Spinal shivers is also nice... wiki it.
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Aug 23, 2006, 01:37 PM // 13:37
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Yanman.be
Spinal shivers is also nice... wiki it.
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Spinal Shivers is only in Tyria, Canthas has their own equivalent.
You also need to do cold damage (cold damage daggers or elemental daggers with winter).
In Waking Waters, don't take interupts, take damage skills.
The only time you should take interupts is against the Kraken, otherwise its not necessary.
Angel is correct, get in, attack, get out. Monks will start to respect you for that.
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